Tenth Life

The virtual life of Otenth Paderborn

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Entries Tagged as 'Virtual World Basics'

Trying out Twinity

July 15th, 2008 · No Comments

I’ve been trying out Twinity, and they have a contest that will start on Thursday. Voting will last for a week on locations that have been decorated over the last two weeks for the contest.
Here are some shots of “Caledon outpost” for your amusement.

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Tags: Twinity · Virtual World Basics

Social norms, privacy, and community

May 10th, 2008 · No Comments

There’s a thought-provoking post about social norms and privacy at Grace McDunnough’s blog, Phasing Grace: Upholding Social Norms
Reflecting upon my early Second Life social experiences and those today I see dramatic changes, especially related to social privacy. For example, part of the subtle but consistent reinforcement from the early community was that the separation between [...]

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Tags: Caledon · Real life · Religion · Virtual World Basics

Open space

March 10th, 2008 · No Comments

Soon, Linden Research, Inc. will be selling open space (also called “void”) sims at prim parity with regular sims; i.e., for 1/4 of the cost (initial and monthly), you can have a sim with all the space and 1/4 of the prims of a regular sim. The one catch is that open space sims can [...]

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Tags: Orcadia · Virtual World Basics

The sky is falling (again)

March 5th, 2008 · No Comments

Two very nice responses to recent articles in [our favorite virtual world]’s most notorious rag on gasp! content theft and open-sourcing code.
First, Miss Ordinal Malaprop’s straightforward analysis of new “copybot” scares:
There is nothing at all new about any of this.
Be sure to read the comments to see Second Life’s notorious antagonist in action.
And today we [...]

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Tags: Criticism · Linden Research, Inc. · Virtual World Basics

Lag: myths and solutions

February 16th, 2008 · No Comments

Gwyneth Llewelyn has posted Lag Myths Dispelled
While it’s undeniable that all highly attended events are laggy — it’s a limitation of the technology — I was surprised to see that almost all “rules” are based on very old limitations of the SL technology, which plagued us in 2003-2005, but that have since then be “fixed” [...]

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Tags: Linden Research, Inc. · Virtual World Basics