I’ve been trying out Twinity, and they have a contest that will start on Thursday. Voting will last for a week on locations that have been decorated over the last two weeks for the contest.
Here are some shots of “Caledon outpost” for your amusement.
Entries Tagged as 'Virtual World Basics'
Trying out Twinity
July 15th, 2008 · No Comments
Tags: Twinity · Virtual World Basics
Social norms, privacy, and community
May 10th, 2008 · No Comments
There’s a thought-provoking post about social norms and privacy at Grace McDunnough’s blog, Phasing Grace: Upholding Social Norms
Reflecting upon my early Second Life social experiences and those today I see dramatic changes, especially related to social privacy. For example, part of the subtle but consistent reinforcement from the early community was that the separation between [...]
Tags: Caledon · Real life · Religion · Virtual World Basics
Open space
March 10th, 2008 · No Comments
Soon, Linden Research, Inc. will be selling open space (also called “void”) sims at prim parity with regular sims; i.e., for 1/4 of the cost (initial and monthly), you can have a sim with all the space and 1/4 of the prims of a regular sim. The one catch is that open space sims can [...]
Tags: Orcadia · Virtual World Basics
The sky is falling (again)
March 5th, 2008 · No Comments
Two very nice responses to recent articles in [our favorite virtual world]’s most notorious rag on gasp! content theft and open-sourcing code.
First, Miss Ordinal Malaprop’s straightforward analysis of new “copybot” scares:
There is nothing at all new about any of this.
Be sure to read the comments to see Second Life’s notorious antagonist in action.
And today we [...]
Tags: Criticism · Linden Research, Inc. · Virtual World Basics
Lag: myths and solutions
February 16th, 2008 · No Comments
Gwyneth Llewelyn has posted Lag Myths Dispelled
While it’s undeniable that all highly attended events are laggy — it’s a limitation of the technology — I was surprised to see that almost all “rules” are based on very old limitations of the SL technology, which plagued us in 2003-2005, but that have since then be “fixed” [...]
